In this episode Brandon and James talk about the action order economy and how games handle the very practical issue of dealing with sequence that events happen. They touch on structures for making sure every player gets the spotlight, but also making sure it makes sense for the character mechanically. Finally they ask the big questions like “can I just take this initiative system and put it in another game.”

Games mentions in this episode:

Masks: A New Generation

Dungeons and Dragons

Misspent Youth

Fate Core

Marvel Heroic Roleplaying

Everyone Is John

Dungeon World

Tweet at us @StopHackandRoll or use #SHRpod

For more information about the podcast or either of the hosts check us out at

Talk to us in our Discord at

You can support us financially at


Music for the show is

There It Is Kevin MacLeod (

Licensed under Creative Commons: By Attribution 3.0 License