Episode 48 – The GM is [REDACTED]

In a continuation of their discussion about James’s mysterious game, this week our hosts chat about how and when to make a game GMless. Unlike James, Brandon shares uses one of his new game projects as an example for how to design GMless games.   Games mentions in this episode: Apocalypse World Masks: A New …

Episode 47 – Let’s not Fight

In this episode Brandon and James talk about taking the fight out of the dog…er game. As James begins a secret game project he picks Brandon’s brain for how to remove combat from a game without losing a sense of stakes or threat.   Games mentions in this episode: Cartel Fate Core It Was A …

Episode 46 – Hijo De Luchadoratón

In this episode Brandon and James reach way back to Episode 9 to take a second look a tiny mouse themed wrestling game they designed.   Resources The Original Luchadoratón Rules   Games mentions in this episode: Lasers and Feelings Masks: A New Generation Blades in the Dark World Wide Wrestling Noir World on Twitter …

Episode 44 – The Wielder

In this episode Brandon and James dive into The Wielder playbook that James has been working on. They work out some of the mechanics for the feature and talk a lot about how to turn research and theme into actual playbook. Find us both on twitter as @stophackandroll Find all our episodes and links to …

Episode 43 – The Consequences of Clocks

In this episode Brandon and James talk about using mechanics ripped from other games to track campaign plot threads.   Notes Buy your copy of the Pasión de las Pasiones ashcan here.   Games mentions in this episode: Hydrohackers Urban Shadows Blades in the Dark Masks: A New Generation   Find us both on twitter …

Episode 41 – Under the Hood

In this episode Brandon and James get down and dirty with the greasy mechanics of game design. Neither of them is afraid to pull on some coveralls, pop the hood of a game truck, and work on the engine. This metaphor has really gone about as far as we can take it. This one’s good …