In this episode Brandon and James talk through Brandon’s proposed order for game design.
In this episode Brandon and James talk about worldbuilding and how you can use good worldbuilding to create characters. They talk at length about Dark Heresy and then find a way to bring it back around to Apocalypse World.
In this episode Brandon and James about XP as feedback loops and how some games have started using player controlled experience tracks as a way of signaling to the GM what kinds of stories they’re interested in. Brandon talks about some changes he’s making to PdlP and generally the boys ramble around for a while before getting on topic.
In this episode Brandon and James talk about taking the fight out of the dog…er game. As James begins a secret game project he picks Brandon’s brain for how to remove combat from a game without losing a sense of stakes or threat.
In this episode Brandon and James talk how to run a playtest and how to turn playtest notes into productive game design using AGILE/scrum as a design methodology.
In this episode Brandon and James touch base with the games they are working on and where the network is. They’re prepping for their annual trip to Metatopia! Both are bringing games to playtest and James is in a panel. Notes are going to be short this week because everything is hectic.
In this episode James asks Brandon some hard questions about where to start when writing a playbook for a Powered by the Apocalypse game, like Masks: A New Generation.
In this episode Brandon and James step back and talk about rethinking the way game masters prepare for games. “Prep don’t plan” is the mantra of the episode. We talk a little about how Brandon is prepping for his upcoming livestream and how James likes to use other games to do his prep for him.
In this episode Brandon and James discuss the topic how much games have a genre baked into the mechanics and if that makes them harder or easier to hack. They discuss the broader topic of what makes a game harder or more rewarding to hack.
In this episode Brandon and James talk about what technology they allow at their game tables? We ask and try to answer the question, “What might the future of technology enhanced tabletop gaming look like?” James asks that you please excuse his bad Borg joke from the opener.