In this episode Brandon and James revisit James’s Wielder playbook. This time they focus on moves as James is specifically struggling to find evocative moves that aren’t too specific to his playbook.
In this episode Brandon and James once again talk about the balance of power in a roleplaying game. Continuing a conversation started in the SHR Discord they brainstorm whether you could pass GM level narrative control between players.
In this episode Brandon and James talk about worldbuilding and how you can use good worldbuilding to create characters. They talk at length about Dark Heresy and then find a way to bring it back around to Apocalypse World.
In this episode James leads Brandon in a whirlwind tour the engagement mechanic of Evil Hat’s new Tachyon Squadron. The discussion leads to chats about Death Stars, robot fighters planes, and street level superheroes.
In this episode Brandon and James talk about compendium classes and how to get from here to there narrative permission style.
In this episode Brandon and James reach way back to Episode 9 to take a second look a tiny mouse themed wrestling game they designed.
In this episode Brandon and James are a little too hungry. They talk about bringing food to the table and using it mechanically during gaming sessions. Everything is covered from an Olive Garden larp to modules that double as recipes. Fair warning, they’re a little loopy in this one.
In this episode Brandon and James dive into The Wielder playbook that James has been working on. They work out some of the mechanics for the feature and talk a lot about how to turn research and theme into actual playbook.
In this episode Brandon and James talk about using mechanics ripped from other games to track campaign plot threads.
In this episode Brandon and James talk about the games you submitted to the New Year, New Game, Game Jam. They are all fantastic. We want to play all of them.