Episode 29: Reflecting on a Fiasco

In this episode Brandon and James talk about the Fiasco, the game they agreed to prep for, as well as Reflections, the game James read by accident. Then in a twist ending, James plans for a topic without telling Brandon anything. This is a good one. Games mentions in this episode: Reflections Fiasco Tweet at …

Episode 28: Encouraging Incentivization

In this episode Brandon and James chat about incentive structures in games. James proposes a taxonomy for mechanical incentives and Brandon, a trained behaviorist, pokes a lot of holes in that theory. They come around to a solid conclusion.   Notes Here is the original Incentives Reddit thread James was reading. Between when we recorded …

Episode 27: The Show: The Game

In this episode Brandon and James follow up the previous episode by talking about James’s new mission: create a tv show creation game – tentatively called “CW The Show The Game”. They walk through the work James did in the last two weeks and develop the game even further.   Notes We can announce now …

Episode 26: Spectator Sport

In this episode Brandon and James talk about if we really need to have random number generators as a resolution mechanic. Could you replace dice with a live studio audience? James accidentally stumbles backwards into a table larp with an audience ratings mechanic. Games mentions in this episode: Apocalypse World Dread Numenera Tweet at us …

Episode 25: A Very Special Module

In this episode Brandon and James talk about how modules and other self contained game content can still be useful in the narrative game scene. They talk about borrowing content from your old D&D modules and to play in Dungeon World. In the later half of the show they make a game module for Masks …

Episode 24: Reading with Hacking in Mind

In this episode Brandon and James talk about reading new and old games in a way that helps to unmask design choices. James has been reading Cypher and taking notes on how he reads games for the first time knowing that he’ll want to come back and hack the system. Brandon has been contemplating what …

Episode 23: Rethinking Fantasy Races

In this episode Brandon and James dig into an old world building conversation they had while trying to extract a moral from it. Reskinning is hacking and thoughtful reskinning can help lead to cool plot hooks, character drama, and maybe even mechanics. Notes Single Biome Planet Trope Resources Original conversation document   Tweet at us …

Episode 22: Bacon and Bathrobes

In this episode Brandon and James are joined by John Adamus of game editing, panel-talking, Noir World-creating fame. We’ve been meaning to come back around to talk about how to hack genre into a game system and the release of the Noir World Kickstarter seems as good a time as any. John walks us through …

Episode 21: Gotta Go Fast

In this episode Brandon and James take their foot off the breaks and shift into overdrive. Starting only with what they had worked out in episode 18 for their racing game they work through the framework for a game that might just might be able to play Speed Racer AND The Fast and the Furious. …

Episode 20: Hack to the Future

In this episode Brandon and James make a lot of corny flashback jokes. They also talk about adding flashbacks, montages, and time leaps into your games. These common cinematic elements are often overlooked in tabletop games so Brandon and James explore how you could use them, either as a pure narrative device or as a …