Episode 62 – What We Learn From Each Other
Episode Notes We’re back from Metatopia and playtesting our games. We check in with the state of the industry and talk about how our playtesting went.
Pushing Pen and Paper Games to their Limits
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Pushing Pen and Paper Games to their Limits
Episode Notes We’re back from Metatopia and playtesting our games. We check in with the state of the industry and talk about how our playtesting went.
In this episode Brandon and James do some real work on the Race Engine. This one is a little more raw than some of our episode because we were actually doing some game design live.
In this episode Brandon and James talk about how you balance storytelling in games of the strong story focused playbook style game.
In this episode Brandon and James revisit James’s Wielder playbook. This time they focus on moves as James is specifically struggling to find evocative moves that aren’t too specific to his playbook.
In this episode Brandon and James work together to explore the topic of teamwork in games. James explains that he’s always been underwhelmed by the team mechanic so he and Brandon work together to create a move that enhances the experience.
In this episode Brandon and James talk through Brandon’s proposed order for game design.
In this episode Brandon and James once again talk about the balance of power in a roleplaying game. Continuing a conversation started in the SHR Discord they brainstorm whether you could pass GM level narrative control between players.
In this episode Brandon and James talk about worldbuilding and how you can use good worldbuilding to create characters. They talk at length about Dark Heresy and then find a way to bring it back around to Apocalypse World.
In this episode Brandon and James talk about worldbuilding and how you can use good worldbuilding to create characters. They talk at length about Dark Heresy and then find a way to bring it back around to Apocalypse World.