Episode 26: Spectator Sport

In this episode Brandon and James talk about if we really need to have random number generators as a resolution mechanic. Could you replace dice with a live studio audience? James accidentally stumbles backwards into a table larp with an audience ratings mechanic. Games mentions in this episode: Apocalypse World Dread Numenera Tweet at us …

Episode 25: A Very Special Module

In this episode Brandon and James talk about how modules and other self contained game content can still be useful in the narrative game scene. They talk about borrowing content from your old D&D modules and to play in Dungeon World. In the later half of the show they make a game module for Masks …

Episode 24: Reading with Hacking in Mind

In this episode Brandon and James talk about reading new and old games in a way that helps to unmask design choices. James has been reading Cypher and taking notes on how he reads games for the first time knowing that he’ll want to come back and hack the system. Brandon has been contemplating what …

Episode 23: Rethinking Fantasy Races

In this episode Brandon and James dig into an old world building conversation they had while trying to extract a moral from it. Reskinning is hacking and thoughtful reskinning can help lead to cool plot hooks, character drama, and maybe even mechanics. Notes Single Biome Planet Trope Resources Original conversation document   Tweet at us …

Episode 22: Bacon and Bathrobes

In this episode Brandon and James are joined by John Adamus of game editing, panel-talking, Noir World-creating fame. We’ve been meaning to come back around to talk about how to hack genre into a game system and the release of the Noir World Kickstarter seems as good a time as any. John walks us through …

Episode 21: Gotta Go Fast

In this episode Brandon and James take their foot off the breaks and shift into overdrive. Starting only with what they had worked out in episode 18 for their racing game they work through the framework for a game that might just might be able to play Speed Racer AND The Fast and the Furious. …

Episode 20: Hack to the Future

In this episode Brandon and James make a lot of corny flashback jokes. They also talk about adding flashbacks, montages, and time leaps into your games. These common cinematic elements are often overlooked in tabletop games so Brandon and James explore how you could use them, either as a pure narrative device or as a …

Episode 19: Narrative Controllers

In this episode Brandon and James talk about dice mechanics and the narrative role mechanics play in a game. They also chat about talking with folks on the Discord and how they can talk about how the first couple weeks of the Stop, Hack, and Roll Patreon has gone. (Hint: Amazing!!) Games mentions in this …

Episode 18: Stunt, Hack, and Move

In this episode Brandon and James discuss small hacks to cover some listener prompts; moves for everyday tasks, handling larger conflicts around characters, playing Fate using PbtA rules, and running a chase. They also spend a surprising amount of time discussing Speed Racer or The Fast and the Furious, but neither of them are sure …

Episode 17: Health and Death

In this episode Brandon and James discuss systems of health in games, the purpose of death in narratives, and a whole lot of genre bacon.  Also, systems with exceptionally cool ways to handle death and how to make sure that death advances plots instead of stopping them.   Notes Games mentions in this episode: 7th …