In this episode Brandon and James talk about worldbuilding and how you can use good worldbuilding to create characters. They talk at length about Dark Heresy and then find a way to bring it back around to Apocalypse World.
In this episode Brandon and James about XP as feedback loops and how some games have started using player controlled experience tracks as a way of signaling to the GM what kinds of stories they’re interested in. Brandon talks about some changes he’s making to PdlP and generally the boys ramble around for a while before getting on topic.
In this episode James leads Brandon in a whirlwind tour the engagement mechanic of Evil Hat’s new Tachyon Squadron. The discussion leads to chats about Death Stars, robot fighters planes, and street level superheroes.
In this episode Brandon and James talk about compendium classes and how to get from here to there narrative permission style.
In this episode Brandon and James celebrate their 50th episode and the end of their second year podcasting together. Following listener advice we revisit and work on an old game idea. This episode has a lot of energy so we let it run a little long.
In this episode James and Jeff talk about some recent development in James’s Space Hauler Heartbreak game. James lays out the different paths he has explored for developing the game and Jeff pulls from his depth of knowledge of 2 player games to give James some advice.
In a continuation of their discussion about James’s mysterious game, this week our hosts chat about how and when to make a game GMless. Unlike James, Brandon shares uses one of his new game projects as an example for how to design GMless games. Games mentions in this episode: Apocalypse World Masks: A New Generation Noir World on Twitter Hearts Blazing Find us both on twitter as @stophackandroll Find all our episodes and links to some of the games we’ve been working on at Email us at James or Brandon @ Stophackandroll.com Please Rate and review our podcast […]
In this episode Brandon and James talk about taking the fight out of the dog…er game. As James begins a secret game project he picks Brandon’s brain for how to remove combat from a game without losing a sense of stakes or threat.
In this episode Brandon and James reach way back to Episode 9 to take a second look a tiny mouse themed wrestling game they designed.
In this episode Brandon and James are a little too hungry. They talk about bringing food to the table and using it mechanically during gaming sessions. Everything is covered from an Olive Garden larp to modules that double as recipes. Fair warning, they’re a little loopy in this one.