In this episode Brandon and James dive into The Wielder playbook that James has been working on. They work out some of the mechanics for the feature and talk a lot about how to turn research and theme into actual playbook.
In this episode Brandon and James talk about using mechanics ripped from other games to track campaign plot threads.
In this episode Brandon and James talk about the games you submitted to the New Year, New Game, Game Jam. They are all fantastic. We want to play all of them.
In this episode Brandon and James get down and dirty with the greasy mechanics of game design. Neither of them is afraid to pull on some coveralls, pop the hood of a game truck, and work on the engine. This metaphor has really gone about as far as we can take it. This one’s good and runs a little long. Enjoy.
In this episode Brandon and James talk how to run a playtest and how to turn playtest notes into productive game design using AGILE/scrum as a design methodology.
In this episode Brandon and James decompress after a busy adventure to New Jersey for Metatopia. They talk about how their playtests went, the cool games they played and the rad people they met. They were excited and talked fast. They hope you don’t listen to the podcast at 3x speed.
In this episode Brandon and James touch base with the games they are working on and where the network is. They’re prepping for their annual trip to Metatopia! Both are bringing games to playtest and James is in a panel. Notes are going to be short this week because everything is hectic.
In this episode James asks Brandon some hard questions about where to start when writing a playbook for a Powered by the Apocalypse game, like Masks: A New Generation.
In this episode Brandon and James lay all their football cards on the court. James lays out his ideas for a fantasy story game in the style of The Extraordinary Adventures of Baron Munchausen that uses an actual fantasy football league as a mechanic.
In this episode Brandon and James are joined by Elsbeth to sit down and play the Signal Light hack of Microscope that James wrote. In this episode they use Signal Light to create Protean City, home to the heroes of our new podcast Protean City Comics.