In this episode Brandon and James talk how to run a playtest and how to turn playtest notes into productive game design using AGILE/scrum as a design methodology.
In this episode Brandon and James decompress after a busy adventure to New Jersey for Metatopia. They talk about how their playtests went, the cool games they played and the rad people they met. They were excited and talked fast. They hope you don’t listen to the podcast at 3x speed.
In this episode Brandon and James touch base with the games they are working on and where the network is. They’re prepping for their annual trip to Metatopia! Both are bringing games to playtest and James is in a panel. Notes are going to be short this week because everything is hectic.
In this episode James asks Brandon some hard questions about where to start when writing a playbook for a Powered by the Apocalypse game, like Masks: A New Generation.
In this episode Brandon and James lay all their football cards on the court. James lays out his ideas for a fantasy story game in the style of The Extraordinary Adventures of Baron Munchausen that uses an actual fantasy football league as a mechanic.
In this episode Brandon and James are joined by Elsbeth to sit down and play the Signal Light hack of Microscope that James wrote. In this episode they use Signal Light to create Protean City, home to the heroes of our new podcast Protean City Comics.
In this episode Brandon and James talk an odd kind of hack designed to bridge the gap between two games. Specifically they chat about James’s game Signal Light, a hack of Microscope designed to build a setting for Masks: A New Generation.
In this episode Brandon and James ramble about play by post games, but eventually get on point talking about nation states, kingly moves, and other faction tier movings and shakings. We talk about different tools and hacks you could use to either play a realistic world history, or have one ready for a game you’re playing. Things get weird. Stay til the end.
In this episode Brandon and James reveal today’s special ingredient. It’s Special Ingredients! They chat about the Game Chef 2017 game jam and the games they did or did not submit to it. Starting with Game Chef and move on to talking about what a Stop, Hack, and Roll game jam would look like.
In this episode Brandon and James talk about the game Microscope by Ben Robbins and a few different hacks of the game they’ve considered writing. We low-key hype a new show we’re really seriously working on and make a lot of bad Inception jokes.